package Interface.Common
{
	import GameMain.Model.EntityMove;
	import GameMain.Model.Player;
	
	import flash.utils.Dictionary;
	
	import library.SocketData.SocketData;

	public interface IEntityManager
	{
		function getEntity(entityID:int):EntityMove;
		function insertEntity(entity:EntityMove):void;
		function removeEntity(entityID:int):void;
		function resetEntity():void;
		function get entityList():Dictionary;
	}
}